Some of my modeling and texturing work from various projects over the years.
Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.
Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.
Rail Gun Modeled in 3DS Max & Surfaced in substance painter.
Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.
Spread-fire Rifle Modeled in 3DS Max & Surfaced in substance painter.
Maya Modeling work created for Barbie's Jet on "Barbie - Princess Power 2015"
Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"