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3D Modeling & Texturing

Some of my modeling and texturing work from various projects over the years.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Pulse Rifle Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Rail Gun Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for archiact's Multiplayer VR Shooter: EVASION.

Spread-fire Rifle Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Spread-fire Rifle Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Spread-fire Rifle Modeled in 3DS Max & Surfaced in substance painter.  

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Spread-fire Rifle Modeled in 3DS Max & Surfaced in substance painter.

Early weapon development work for Archiact's Multiplayer VR Shooter: EVASION.

Maya Modeling work created for Barbie's Jet on "Barbie - Princess Power 2015"

Maya Modeling work created for Barbie's Jet on "Barbie - Princess Power 2015"

Maya Modeling work created for Barbie's Jet on "Barbie - Princess Power 2015"

Maya Modeling work created for Barbie's Jet on "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"

Maya Modeling work created for the Secret Laboratory Environment and Props "Barbie - Princess Power 2015"