Created this Arctic Explorer scene by sculpting out the rough shapes in VR (Gravity Sketch) using the Quest2. Once the rough shapes were blocked in, I carried the geometry over to 3DS Max for framing, lighting exploration and rendering. Once rendered, took the image into procreate for the final paintover.
Loving this workflow. Will likely experiment with it some more in the future.
Great way to get various camera angles and test out different lighting scenarios.